﻿
using UnityEngine;
using System.Collections;

public class Enemy : MonoBehaviour 
{
	public float m_Speed;
	public Transform m_Laser;
	public float m_Time = 5;
	
	void Start ()
	{
		
	}
	
	void Update () 
	{
		EnemyMoving();
	}
	
	void EnemyMoving()
	{
		transform.position -= new Vector3(m_Speed*Time.deltaTime, 0, 0);
	}
	
	
}
